Hotzone
Teams fight for one moving zone on Sand City island.
KOSAnything Goes
Kill on sight. Every enemy is fair game, and the only safe spot is your own base.
Four Steps to the Zone
-
1
Build a Team
Create a team and share the invite code. Your captain signs the whole team up.
In GameRadial MenuEventsor type/events -
2
Go to the Burj Lobby
The Burj lobby is the assembly point. You can only join the event from inside it.
-
3
Gear Up at Base
Spend your CC on a kit from the NPC in your military tent. The seller next to it has vehicles in your team colour.
Target the NPCKit Shop Vehicle Seller -
4
Hold the Zone
The team with the most influence in the zone scores each tick. The hot zone counts double and moves, so follow the marker.
Follow the Marker
How to Join
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15 Min Before
Get Ready
Signed up players get a reminder at 15 and again at 5 minutes.
You Will SeeYou are signed up for an event that starts in 15 minutes. -
5 Min Before
Signups Close
No new signups after this. Only signed up players can join, and the teams are locked in.
Events Panel11NovHotzone09:00PMClosed -
Event Starts
Head to the Burj Lobby
Press Waypoint on the prompt and walk inside the lobby. Joining only works from in there.
You Will SeeHead to the Assembly PointHotzone is live. Join from The Burj Lobby.Waypoint -
In the Lobby
Press Ready
You spawn at your team's base on Sand City. Late? You can still join while the event is live.
You Will SeeJoin Event?Hotzone is ready to join.Not YetReady
2,500CC
Just for Taking Part
Every player gets 2,500 Crime Credits when they join an event.
Gain CC By
- Kills
- Assists
- Revives
- Being in the Zone
How to Shop
-
1
Go to Your Tent
The kit shop NPC stands in the military tent at your own base.
Target the NPCKit Shop -
2
Pick Your Kit
Choose a primary, a sidearm, ammo, attachments and equipment. Every item shows its CC price.
Add ItemsSMG.45 Ammo200 Armour PlateMax 3 Per Life-1+ -
3
Buy Loadout
CC comes off when you buy. Your kit is lost on death, so you gear up again each life.
ConfirmBuy Loadout2 Items250 CC -
4
Save It
Save up to 5 loadouts and buy the same kit again next life in one click.
Saved Loadouts1Rush Kit2Empty Slot
Need a Ride?
The Vehicle Seller next to the tent sells vehicles in your team colour for CC. One per player at a time.
In the Zone
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1 Person = 1 Influence
Every player in the zone adds 1 influence to their team.
-
+1
Most Influence Scores
The team with the highest influence gains a point every tick. Tied teams score nothing.
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CC
Bonus CC
Earn bonus CC every tick your team holds the zone, and double in the hot zone.
Get in the Hot Zone
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2x
Double Points
Earn double CC every tick you spend in the hot zone.
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Double Person Count
Every player in the hot zone adds 2 influence instead of 1.
From the Lobby to the Podium
- 1Sign UpCaptain enters the team
- 2Burj LobbyReady up to join
- 3Your BaseSpawn in your safe zone
- 4Kit ShopSpend CC on gear
- 5Hold the ZoneMost influence holds it
- 6ScorePoints tick while you hold
- 7WinFirst to the win score
- RewardsTop 3 teams paid
No team at the win score when time runs out? The team in the lead wins.
Read the Marker
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Neutral
Nobody holds it. Go take it.
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Your Team Holds
Close in, it shows a countdown.
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Enemy Holds
They are scoring. Push them out.
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Contested
Teams are tied. Nobody scores.
Know Your Keys
- /eventsEvents Panel
- HoldHomeStandings
- EscEvent Map
- HoldERevive a Teammate
- HoldEGive Up When Downed
- /eventfixmeplsStuck? Back to Base
Know the Rules
-
120m
Safe Zone
A square at your base where your team can't be hurt.
-
3min
To Revive
Teammates can pick you up before you bleed out.
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30s
Rejoin Delay
Leave an event and you wait before joining again.
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Death
Out of Bounds
Leaving the island counts as a death.
Climb the Leaderboard
- Played
- Wins
- Kills
- Deaths
- Assists
- Revives
- K/D
- CC Earned
Top 3 Teams Win
- 1stMoney, Items & CC
- 2ndMoney, Items & CC
- 3rdMoney, Items & CC
Rewards Set by Staff for Every Event




